iPhone users have no friends
For my next iPhone app I decided to try and be the first at something. The new version of the software iPhone OS 3.0 utilised wireless bluetooth. So I wanted to get the first bluetooth game in the store.
I thought I was onto a winner with Attack P2P which I later renamed Attack PRO. It's a retro style arcade game. You connect two iPhones or iPods via bluetooth and avoid the meteors to shoot each other. I waited excitedly for the results. The first full day in the store I sold 35 worldwide. I was so disappointed I made it free the next day. I thought if a lot of people download it then I make it a paid app again, they will need to get their friends to pay for it. But I only got about 2,000 downloads the next day as a free app, which is pretty poor for a free app. Now that it's a paid app again I only get around 1-5 downloads a day.
So I tried another tactic and released a free version Attack LITE with only a few levels. That now only gets around 100 downloads a day and hasn't helped sales of the paid version.
So what went wrong? Well from reviews people seem to love the app but a lot of people comment that they would love to have a single player mode. It's something I can do in the future but I really thought that an app that uses bluetooth and you can take on your friends would be a hit. But I've come to the realisation that iPhone users have no friends.
Last Updated (Saturday, 21 November 2009 11:40)










